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Super mario land 3d graphics mod
Super mario land 3d graphics mod





I tried to match the look of some of the enemies a bit with the peripheral artwork. The Shellcreepers did indeed learn how to walk upright. Well, aside from being somewhat seizure inducing. I didn't have to edit the second hidden frame of the waterfall as it looks OK anyways. It seems the program writes the tiles into the graphics memory in an alternating fashion. The water is animated with the second frame stored outside of the tile tables (1 bitplane). I couldn't use this front facing idle small Mario as the top of his head is re-used for a running frame and it looks wonky.

super mario land 3d graphics mod super mario land 3d graphics mod

There's no explanation in the game why Mario travels with it, but I like how the game has a lot of vehicles. Note that when using the Super Gameboy (SNES) or emulators you can tweak the colors to make the game a bit more readable, but this also ruins effects like the hidden falling blocks on 1-3. Each world actually has a different cloud, but the original game used identical graphics for each one afaik. It becomes more difficult after the first completion, which is why my Mario's not present on the second screenshot here. Title screen after having clocked the game twice. Anyways, here are some screenshots from various almost-final versions.

super mario land 3d graphics mod

I say almost because with too much white/alpha on a foreground character, the background will show through too much and it looks a bit wonky. Since the game uses a white background, I almost have 4 colors per sprite. Then I decided to redo the graphics for the entire game, so I spent a few days doing that. Then I realized I could actually put the sprites in the game since the 2 bitplane tiles are pretty easy to read and write. Perhaps it was made to look that way because the original Gameboy screen had an early, low contrast LCD, probably with a bit of fade to any moving pixels.Īnyways, after having played the game for a bit I suddenly got the urge to see if I could do something with the sprites in Photoshop. There's a certain appeal to the simple readable graphics though. It's one of the early Gameboy games, and it sort of shows. I decided to check out Super Mario Land for research purposes while working on my Marne Bros project.







Super mario land 3d graphics mod